Friday 10 January 2014

An Examination of Gender Role Portrayals in Video Games: Implications for Gender Socialisation and Aggressive Behaviour

"Girls may expect that they will continue to be victims
and needy and that their responsibilities include maintaining beauty and
sexual appeal" (Dietz 1998).

"These depictions of women are detrimental to
both girls and boys in as much as both may internalize these expectations
and accept the idea that women are to be viewed as weak, as victims, and
as sex objects. Furthermore, both girls and boys may come to believe that
the contributions of women in everyday life are less important than those
of men" (Dietz, 1998).

"This project illustrate s the overwhelming tendency to neglect to portray
female characters at all or to portray them in stereotypical traditional
female roles. In many instances within these games women are depicted
as helpless victims of ruthless men or as sex obje cts. Some may argue that
video games are not accurate representations of gender behavior. However,
one may extend the discussion asserted by Goffman (1979) in his discussion
of gender advertisements to video games. Goffman asserts that gender advertisements,
when understood as pictures, are not viewed as unnatural,
but rather as acceptable within the context of the situation ¯ as an advertisement.
Thus, even if the child accepts the notion that video games are
not real, he or she may still not challenge the ideas and characterizations
presented in them. Thus, the child may be more likely to accept the traditional
views of women found in these video games" (Dietz, 1998).

Dietz, T.L, 1998. An Examination of Violence and Gender Role Portrayals in Video Games: Implications
for Gender Socialisation and Aggressive Behaviour [pdf] Univeristy of Central Florida. Available at: 
<files.planbookedu.com/247567/.../Video+Games+and+Gender+Roles.pdf‎> [Accessed 10 January 2014]

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