Thursday 19 December 2013

Does Lara Croft Wear Fake Polygons? Gender and Gender Role Subversion in Computer Adventure Games

http://www.jstor.org/discover/10.2307/1576939?uid=3738032&uid=2134&uid=366990151&uid=2&uid=70&uid=3&uid=366990141&uid=60&sid=21103141174491


"The angled third person view of Lara Croft from behind and below and the shifting close up and wide angle camera shots effect a visual fragmentation of Lara's barbie like proportions." (Schleiner, 2001)

"Lara Croft can present for women and girls a possible entry point into the male discursive domain of computer games. Similar to the creation by male science fiction writers such as Alfred Bester and Samuel Delany of tough female heroines in cyberpunk fiction, predating the emergence of female science fiction writers and a female readership, the appearance of female heroines in computer games, albeit male constructions of femininity, can be seen as a first step." (Schleiner, 2001)

"Violent, capable and sexy women like Lara Croft might be better role models for girls than the few games that have been targeted specifically at girls, such as Ms Pacman, Barbie Fashion Designer and the non violent social games produced by Purple Moon. Whatever else she may be, Lara does not fit the "bimbo" stereotype." (Schleiner, 2001)

"From a feminist perspective it is important for women not to be excluded from this cycle or from the positions of influence in the larger information sector that will be increasingly tied into an education in gaming/computer geek culture." (Schleiner, 2001) 


Schleiner, A.M. , 2001. Does Lara Croft wear Fake Polygons? Gender and Gender Role Subversion in Computer Adventure Games. Leonardo, [online] Available at:<http://www.jstor.org/discover/10.2307/1576939?uid=3738032&uid=2134&uid=366990151&uid=2&uid=70&uid=3&uid=366990141&uid=60&sid=21103141174491> [Accessed 19 December 2013].

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